BreakBoss

Empowering people to take control of their body-focused repetitive behavior (BFRB)

My role

Solo project for conceptual app

Timeline

8 weeks

How do I stop pulling my hair?

Photo by Darya Ugortosva on Unsplash

The idea for this project stemmed from a problem I'm eager to solve. Since being diagnosed with trichotillomania, I've struggled to successfully stop pulling my hair. I've tried several techniques suggested in books and online but only ever experience streaks of success before I'd start pulling again. Oftentimes I'd wonder, "Why can't I stop?" and "Will I ever stop?". There is no simple cure for trichotillomania, and finding effective methods to help me refrain from pulling continues to be a long, arduous journey.

Body-focused repetitive behavior (BFRB) such as hair pulling, nail biting, and skin picking affects 2% - 5% of the general population and is among one of the most poorly understood and untreated types of disorders. Few professionals have current information regarding treatment, and even with treatment, relapse is often common.¹

1. Golomb, Franklin, and Grant, Expert Consensus Treatment Guidelines, 4, 19.

research process

Finding a starting point

Before jumping to conclusions about the problem I was trying to solve and what the solution could be, I needed to learn more about BFRB and the condition itself. With this in mind, I set off in my research mission online, a place I knew would contain an abundance of information.

What do we know about BFRB?

I'm in no way a BFRB expert, so my goal was to first learn as much as I could about the condition. I found a lot of helpful information online from BFRB non-profits,  medical studies, and academic talks.

key findings

Effective treatment methods & recovery

  • There are a number of treatment methods proven effective in combating BFRB, however, the most effective treatment method to date is habit reversal training, a type of behavioral therapy aimed to increase behavior awareness, develop a competing response, and build motivation
  • Relapse probability is related to whether an individual has effective coping responses to their high-risk situations (situations in which they are more likely to engage in the behavior)
  • Relapse prevention requires an acceptance that relapses can occur and a willingness to re-employ techniques which have been successful in the past or experiment with new techniques

What do we know about people with BFRB?

At this point, it felt like I learned a lot about BFRB, but I didn't feel connected to people who actually have a BFRB. Talking to people with BFRB would've been ideal as this could potentially unlock insights into their needs and frustrations based on their experiences, but since they weren't easily accessible, I turned to places like Reddit, blogs, online articles, and YouTube videos to find personal stories instead.

key findings

People's experiences with BFRB

  • Many people haven’t found an effective treatment technique and look for suggestions online
  • Many people experience a window of success with a technique but feel a sense of hopelessness when they relapse
  • People don't understand what causes them to relapse
  • People who feel in control of their urges attribute it to an increased awareness of their high-risk situations
  • For some, the same technique that worked in the past may no longer be effective

Because the information online consists of what people have chosen to share, I still had a desire to connect with them on a deeper level. This led me to create user archetypes and an experience map to better understand the needs and struggles of people trying to overcome their BFRB.

1. The new student

Behaviors: Open to trying new things and excited to embark on this newly discovered journey

Goals: Wants to learn how to stop engaging in their BFRB

High-level needs: To be educated about their BFRB and receive guidance on how to stop

2. The weathered soul

Behaviors: Tired of trying new things and feeling disappointed with their progress

Goals: Wants to stop engaging in their BFRB once and for all

High-level needs: To be educated about the recovery journey and motivated to not give up

Next, I created an experience map based on the two archetypes defined in order to visualize what someone goes through when living with BFRB. Laying out these details helped communicate how a product can potentially address their needs and pain points.

Which products are being used?

Statistics on how people realize what their high-risk situations or what their most effective techniques are is not widely available information, so my next mission was finding out whether any products currently exist to help meet those needs.

I discovered that there are a handful of BFRB related apps which help people track their urges and behavior patterns, so I downloaded two of the most popular ones, started using them, and read the limited reviews on the App Store in hopes to gain some insight into the user base.

HabitAware

A general BFRB app that helps users track their engagement in BFRB behavior. Works in conjunction with a wearable that vibrates when users are about to engage in the behavior.

TrichStop

An trichotillomania targeted app that helps users track their engagement in pulling behavior. Provides various reports regarding urges, pulling episodes, and body areas affected.

key insights

Tracking behavior patterns helps

  • Users expressed an increased awareness of their BFRB behavior from tracking and feel hopeful the app will help them break their BFRB cycle.
    There is a need for a tool which helps users track their behavior patterns.
  • Users who stopped engaging in their behavior were on a streak for no more than a couple of days when they wrote their app review.
    There is a potential need to help users prolong their streak of success.
  • Some users appreciate how quickly they can log an episode when they're in a hurry and some users appreciate the tediousness to log a full episode as it deters them from engaging in the behavior altogether.
    Users prefer different ways of tracking behavior patterns.

Given the evidence for why people struggle to overcome BFRB and what helps them reduce engagement in the behavior, I now had a better idea for what problem I was going to try and solve. It was important to define the problem clearly and ensure it was a genuine problem for users as this would feed into any decision I make with my idea moving forward.

How might we help people living with body-focused repetitive behavior (BFRB) identify their high-risk scenarios and find effective techniques so that engagement with the behavior is increasingly reduced?

defining the solution

What to design?

I didn't want to design a product or build features nobody was going to use or need, so in order to avoid this issue, I carefully reviewed my preliminary research to extract the strongest user needs and verified that they addressed the problem statement.

Prioritizing the right features

With the list of user needs outlined, I prioritized them based on consistency in my research findings and increasing level of user engagement with that need. Translating user needs to product features proved to be a smooth process as each feature needed to clearly link to a user need.

key takeways

Ok, so why an app?

  • A digital product can efficiently synthesize data into meaningful insights
  • Convenience is key as engagement is not limited to a single scenario or location. An app enables users to more conveniently log entries on the go, and the more a user uses the app, the more accurate the insights into a user's behavior patterns will be.

designing the solution

Visualizing the features

In order to design the product, I needed to define how it should work and how to build it. This process involved creating a task flow, sketching and iterating on wireframes, and implementing the user interface.

The sequence of events

Referencing the product features, I identified what actions a user was going to take while using the app. This helped me get a picture of the screens I needed to build and how they connected to one another. It also helped identify the Account Setup process which I hadn't given much thought until this point.

Brainstorming ideas

The sketches were a combination of patterns I observed from other BFRB or habit tracking apps and new ideas I came up with. It got me thinking about user interactions and components and helped point out that I was trying to fit too much information into a single screen.

iterations

Focusing on efficiency and accuracy

Quick add function: For users to quickly record urges for a pre-existing scenario.

Considerations: The question was: how do we ensure users will actually use this feature? That boiled down to two main things: 1) how can a user quickly find the scenario they're looking for, and 2) how do we ensure this feature contains the right information to accurately record an urge

Iterations: Provided option to give scenarios a name for readability, removed technique selection and made it part of the scenario, and added requirement for user to acknowledge whether they disengaged in the behavior or not.

Optimizing for readability and scalability

Behavior patterns function: For users to understand their high-risk scenarios and which techniques are most effective given those scenarios.

Considerations: How to display card information so that it's easy to read and also scalable?

Iterations: Made the scenarios more distinct by adding sections and titles and moved additional information regarding that scenario to the back of the card.

Branding & UI design

With this being a mental health app, I wanted to invoke a feeling of calm yet bring about motivation when users are engaged with the app. This direction fed into the decision to use green as the primary color and employ various illustrations and words of encouragement throughout the app.

refining the design

Does the design address the original problem?

It's one thing to be able to measure whether users can complete a task and another to evaluate whether the app truly helps users reduce engagement with their BFRB. Given the constraints of the app being conceptual, that sort of evaluation couldn't be easily determined. As a result, my testing focused on whether users understood how to interpret the data presented to them and whether they found it helpful.

usability testing

Connecting users to their progress

  • An area I found consistent feedback for was the uncertainty users had regarding their progress. They set their goals in the beginning but didn't have any interaction with it beyond that, and the graph showed some data points, but what did it really tell them?
  • Key takeaways: Data accuracy is only half of the picture. Even if a user enters their urges consistently on the app, it doesn't mean anything if they don't know how to interpret the data.
  • Revisions: 1) Added disengagement stats regarding a user's progress for that day compared to a previous point in time. 2) Added a section for users to reflect on their goals at the end of the day. This can also encourage users to adjust their goals if necessary.

BreakBoss

Empowering people to take control of their body-focused repetitive behavior (BFRB)

Main features

1. Customized tracking for your BFRB and engagement areas

During account setup, users are able to specify the unique conditions of their BFRB such as type of BFRB, impacted body areas, and treatment techniques. This information feeds into how users log entries and track their behavior patterns.

2. Log entries depending on your preference

To log a behavior episode, users can use the "New entry" or "Quick add" method. "New entry" offers users the option to log complete details regarding their behavior episode when time isn't an issue, and "Quick add" allows users to quickly log an urge when they're in a hurry.

3. Get insights into your behavior patterns, BFRB, and other techniques

Users can get insights into specific behavior patterns such as how often they disengage in the behavior when experiencing an urge, what time of day may be considered more high-risk, and which techniques are most effective for a given scenario. If users are looking for help and guidance, information regarding BFRB and stats on most effective techniques for other users can also be found in the app.

reflection

A call for real users

  • This project was an opportunity for me to work on my research skills. I didn't have access to actual users who'd use this product, so I had to be creative in how I to learn about them. In this case, that was finding Reddit communities, browsing through YouTube videos, and reading reviews about other BFRB apps.
  • Determining what data proved useful to users was also a constant challenge. Something which helped answer that question was going back to the problem statement and asking, "Does this piece of data help address that?"
  • Is this were a real app, I wouldn't move forward with more features until I tested it with people who have BFRB, ideally across the spectrum of stage and severity. I think it's important to understand more about the behaviors and needs of our users to ensure the app is fulfilling its original purpose. For example, once people are informed of their high-risk scenarios and effective techniques, do they actually disengage in the behavior more often? If so, should they be encouraged to stop using the app? And what other factors might influence this?